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Step App
Updated: March 8, 2025

Volume Total 24H

$3.4M

24H

MarketCap Total

$4.6M

FITFI

Address Count

63.9K

FITFI

Twitter Followers

About Step App

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Game Overview

Step App is the first application on Step Protocol, built by their core team, the third subnet project on the Avalanche chain, and created a gamified metaverse for the fitness economy. Users can walk, jog, or run on the platform to socialize, and play to earn. In addition to the proprietary technology of its ecosystem, the Step app is built on a large community of users and fitness ambassadors.

Playing Instruction

Step App is creating a gamified metaverse for the fitness economy. Walk, jog, and run to socialize, and play to earn. It is the next joint frontier in the metaverse and GameFi market, and an embodiment of physical experiences tied with the metaverse.

  •  Fitness and even simple body activity are part of many people's lives. A blockchain product that taps into something daily in many people's lives is at the peak of crypto adoption.
  • Get Step App to turn your fitness into a social experience that pays you. Build your step count by walking, jogging, or running to earn. Compete with friends or strangers, socialize locally or globally, and experience the metaverse and your physical world in a dynamic new way.
  • Step App is conducting an early sign-up campaign which allows the opportunity to get free SNEAK (earn) NFTs. This is helping the app acquire tens of thousands of users ahead of launch. Further, Step has onboarded major athletes as global fitness ambassadors for the app. This is a crypto movement that celebrities are proud to be a part of because of the positive social impact it creates through incentivizing fitness.
  • The step also has major advisors, including one that has closed nearly half a billion dollars in licensing deals. We're using our network to acquire IP and branding rights from international brands to make the app attractive to global fan bases of notable IP.
  • Step App is rich in immersive, social, and competitive experiences. The fundamental purpose is to captivate masses that will experience crypto for the first time.
  • Augmented Reality: Users' metaverse characters grow and evolve as they fulfill fitness quests.
  • Gamification: Player-vs-player matchmaking allows people to combine their fitness with social experiences at a local, regional, or global level.
  • Earn: Users earn for hitting fulfilling quests, combining their fitness goals with novel income incentives.
  • The social and earn mechanics twine with strong token sinks to create a balanced economy, with more details below. The app focuses on experience-based consumption to ensure token emissions are offset by leisurely spending.

In-Game Economy

The token economy of Step App includes staking, locks, liquidity incentives, buybacks, and burns. These are driven by demand drawn by both gameplay perks and value drawn from the game economy.

FITFI tokens are governance tokens. These benefit from ecosystem fees. KCAL tokens are in-game tokens. KCAL tokens are used to buy SNEAKs and are earned from running while staking a SNEAK.

Step App

1. Step App(FITFI) Game Economy

Play Income

  • Micro-transaction: non-Sneak purchases such as map styles, character skins, Sneak skins, skins, etc. Purchase in credit cards or crypto from the shop.
  • Staked Play: Players can run against friends or match up against others. These competition runs can be done with staked governance tokens. 2.5% fee applies on the winning pool.
  • Tournament Gaming: Players can compete their step count on a global and regional leaderboard. Tournament wins unlock unique skins and get a dedicated leaderboard. Participation in the tournament requires a ticket, purchases of which feed a prize pool, with the game taking 5% of all accrued ticket fees.

NFT Income

  • NFT Marketplace: A 2.5% fee applies on all NFT trades on the in-app NFT marketplace.
  • NFT Sales: Limited edition Sneaks are issued once a month.

2. FITFI Benefits

  • Step App is the first app on the protocol, built by the core team.
  • FitFi is at the cross-section of making the physical and the digital; it's a culmination of a very physical experience(fitness) within the metaverse, through the use of NFTs and geo-location technology. Augmented reality for better immersion is an added feature of Step's FitFi metaverse.
  • Fitness Finance is a market economy in which participants earn from the value generated by the $100B fitness industry. It's the web3 version of digital fitness experiences and apps. Web2 allowed users to consume fitness content; to create fitness content. It pushed the value generated from their fitness content to the owners of those platforms.
  • There have been a number of FitFi products already, namely Stepn and Genopets. Both have been built on their native systems. This thwarts the output capacity of FitFi experiences, boosts the development costs, and divides the fitness market across a dotted range of FitFi projects.
  • Step App is addressing the FitFi market's biggest bottleneck and expense driver from initiation. The Step Protocol SDK is usable by third parties to build within the Step Metaverse.
  • The ready to deploy geo-location technology, NFT minting and trading functions,user onramp, token mechanics,and more are necessary features can be deployed in a snap by any developer, team or even global brand to make a web3 FitFi app.
  • Step App is the foundation of the FitFi market. The early mover advantage ensures the protocol and associated SDK can become the industry norm: a powerful metaverse and technology stack that power the FitFi economy.

3. Token Value in App

1. Staking: staking tokens and LP tokens unlocks certain SNEAK and Avatar skins. Avatars are visible on the leaderboard, to friends, and on the public map.

2. Discounts: 2.5% royalty fee is charged on the trades of game NFTs, i.e. skins. This fee is discounted to 2% if the player is staking a minimum amount of game tokens.

3. Buy-backs: 50% of NFT trading fees are bought back on the market, which the DAO may vote to burn.

4. Staking Yield: Up to 50% of NFT trading fees are available as staking rewards.

4. FITFI Token Value from Game Economy

1. Buy-backs: 50% of play income is used to buy tokens on the market.

2. Burns: governance can vote to burn up to 50% of bought back tokens.

3. Staking Rewards: up to 50% of market bought tokens are distributed to stakers.

4. Locks: Staked tokens require a 10-day cooldown for exiting, and bypassing this cooldown carries a 12% fee on the principal stake.

5. Liquidity Incentives: LP tokens get a 50% higher weight in staking rewards.

5. KCAL token value from game economy

1. Minting: SNEAKs can be minted only with KCAL tokens.

2. Earn: Running while staking SNEAK NFTs earns KCAL.

3. Staking: All SNEAKs must be staked to earn KCAL. The earned KCAL is issued in epochs of 10 days. Unstaking before the KCAL is claimed burns the pending KCAL.

6. Token Allocation

  • Public Sale: 14% – 700,000,000 FITFI
  • Staking, Liquidity, MM, & Incentives: 25% – 1,000,000,000 FITFI
  • Team: 15% – 750,000,000 FITFI
  • Mining, Move to Earn: 30% – 1,500,000,000 FITFI
  • Marketing, Acquisitions & Licenses: 15% – 750,000,000 FITFI
  • Partners, Advisors, & Consultants: 6% – 300,000,000 FITFI

7. $FITFI Staking Yield With Zero Token Inflation

  • 2nd phase of Perpetual Staking incentives goes live soon: zero-inflation yield.
  • Perpetual Stakers get access to every ecosystem opportunity.

8. Staking Tiers

To reward long-term stakers, yield is distributed across tiers:

  • 30% of tax is distributed to all stakers.
  • Bonus 20% is distributed among stakers with 3+ months.
  • Bonus 25% is distributed among stakers with 6+ months.
  • Bonus 25% is distributed among stakers with 12+ months.

9. Future Yield Phases

As the roadmap advances and the blockchain goes live, stakers will:

  • Earn transaction fees as network validators.
  • Earn NFT ecosystem fees from transactions.
  • Earn revenue from all other products in the ecosystem.

Perpetual Staking: Stake once for lifetime access to the entire Step ecosystem.

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